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POC / Radiance Cascades 3D

3D

Probe Ray Distribution (3D)

approach:
min level:
max level:

This demo requires WebGPU - in other words, you should open this page in Chrome or Edge.

Screen Space (3D)

🚧 Work in progress 🚧

Debug/Development

max probe level:
render object IDs
render object type IDs
render normals
render depth
render fluence
raycasting approach:
rays per pixel per frame:
rays per pixel per frame:

Scene Parameters

scene:
scale (x,z):

Radiance Cascade Parameters

2i spacing (level 0):
2r raycount (level 0):
branching factor:
interval radius (level 0):

This demo requires WebGPU - in other words, you should open this page in Chrome or Edge.

Fuzz World (3D)

(Work in progress)

Debug/Development

scene:
raymarch fixed size step multiplier:
max probe level:
render fluence

Radiance Cascade Parameters

4r raycount (level 0):
branching factor:
interval radius (level 0):
probe lattice diameter (level 0):

This demo requires WebGPU - in other words, you should open this page in Chrome or Edge.