POC / Radiance Cascades 3D
3D
Probe Ray Distribution (3D)
approach:
min level:
max level:
This demo requires WebGPU - in other words, you should open this page in Chrome or Edge.
Screen Space (3D)
🚧 Work in progress 🚧
Debug/Development
max probe level:
render object IDs
render object type IDs
render normals
render depth
render fluence
raycasting approach:
rays per pixel per frame:
rays per pixel per frame:
Scene Parameters
scene:
scale (x,z):
Radiance Cascade Parameters
2i spacing (level 0):
2r raycount (level 0):
branching factor:
interval radius (level 0):
This demo requires WebGPU - in other words, you should open this page in Chrome or Edge.
Fuzz World (3D)
(Work in progress)
Debug/Development
scene:
raymarch fixed size step multiplier:
max probe level:
render fluence
Radiance Cascade Parameters
4r raycount (level 0):
branching factor:
interval radius (level 0):
probe lattice diameter (level 0):
This demo requires WebGPU - in other words, you should open this page in Chrome or Edge.