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POC / WebGL Accumulation Buffer

Reasoning

I wanted to do a basic little demo like one would in canvas when it first came out. The idea is that on every frame you paint over the previous frame with a low opacity black/background color and then paint the new stuff on top. This gives moving particles a trail. Intentional (classy?) motion blur might be another way to put it.

source: webgl-accumulation-buffer.js